
Has a bit more puzzle solving, but still the story is still the main draw, and it's interesting to see how the story actually exploits ludo-narative dissonance as the main plot focuses on the creature attempting to learn enough about humans to escape from them. A cool sort of reverse cosmic horror game where you play as a mystical deep sea creature that can control human minds. Especially because a lot of prominent new releases in the genre are released as part of a yearly competition that encourages games that take under two hours to beat (the games submitted can technically be longer, but they are judged only on their first two hours of playtime).Ĭoloratura (PC/ Web, free) - Another text adventure game, and winner of the competition mentioned above in 2015. Takes about an hour and is free, and is a pretty good introduction to text adventures/interactive fiction, a genre that is filled with this sort of short experiences. While this was met with mixed reception at the time, it means the game has aged way better than its contemporaries, and it's still fun to play today. Photopia (PC/ Web, free) - one of the earlier text adventure games that attempted to prioritize story over puzzle solving. In terms of the story, it's got great worldbuilding and some great characters, and the card mechanics fit really well with the storytelling. About 3 hours to beat, with multiple endings. Signs of the Sojourner (PC/Ps4/XBO/Switch, on Gamepass) - a pretty neat story based game that uses a card game to represent conversations, with your deck of cards representing the changes in your personality as you go through the game. The single developer who made it can be very proud of himself, and I'm grateful I got to play such a wonderful game. Omno is a very pleasant game, with beautiful music (it reminded me of the Ori soundtrack and that's not a compliment I give lightly) and a relaxing, no-pressure atmosphere. For a game that starts with no exposition, has no cutscenes or even dialogue, I was surprised at how emotional the ending was. The game ends at exactly the right time, after about four hours or so.

I became less frustrated at how simple the puzzles are, and started to appreciate how they just tickle my brain and let me go onward with my journey, without breaking the pace too much. Once I got into the right mindset, it became a very relaxing and almost spiritual experience, hopping across the snowy mountains, gliding through the sand and flying around on the back of majestic beasts. This isn't a gamey game, but it's more akin to Journey or Abzu. But after a while I realized that Omno isn't trying to challenge me. At first I was taken aback by its simple gameplay, as you just move your character, do some light platforming and steamroll through the easy puzzles, only to repeat the same thing in the next area. Omno drops you in its beautiful world without a word of explanation and takes you on a journey across different landscapes and biomes filled with little puzzles and imaginative creatures. What this game lacks in tight platforming gameplay, cinematic cutscenes or rich lore and voice acting, it more than makes up for it with soul.
